![]() Now, last year, there was an adjustment made to ensure that the players would definitely sink the easy layups or jumpers that they should be making by being in the NBA. ![]() The only minor downside with having so many additional plays available is that by pulling up the play menu and then scrolling through with the bumpers (L1 and R1 buttons), you can leave yourself a bit more open to easy steals by being distracted as you try to determine the right play to run. For example, running a play and immediately using dual player control to set a screen to allow a player to slash towards the hole for a score works incredibly well. When you couple this with a lot of the other changes that have been included in previous games, you'll get a sense of just how crucial this expansion of plays is to the offense. This allows you a chance to fully exploit the weaknesses of an opponent by quickly calling one of four plays designed to get your three point specialist open on the perimeter, for example, or work the ball in to your low post players to exploit a bad matchup. Instead of the eight plays that you were provided in last years game, you now have twenty four, significantly expanding offensive sets when you're moving the ball up the court. Along with the sprint adjustment comes subtle changes to the playcalling system, giving you the opportunity to call a quick play based on the situation you're currently facing as well as calls to take advantage of a player's position. This balancing act between running all out and saving your turbo works well, and ensures that the game won't degenerate to arcade-like speed exhibitions on the floor.Ĭheck out the video review here (HD available). ![]() Depending on how much you use, you may have to rest that athlete for longer times before they get a chance to return to the court. This bar goes in one of two stages: once you deplete your yellow bar that indicates your sprinting energy, you start to burn off a player's stamina. 2K10 now adds a new energy system beneath your players, which indicates how long they can continually sprint to push the fast break or get back for that last second defensive play to deny an opponent an easy shot. Previously, you could hold down the right trigger (R2 button) to sprint up and down the court, gaining an extra boost of speed as long as you held the button without a fully realistic sense of how burned out your guys would become running up and down the court play after play. One of the most immediate changes that have been applied to the game, regardless of whether you're playing offense or defense, is a revamped turbo, or sprint system. Obviously, veterans of NBA 2K9 or any other basketball game will wonder about the on-court experience, which is quite fast paced and, for the most part, plays well.
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